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How to develop an update without breaking production
Have you ever found yourself in the need of hiding a feature with some boolean flags because these features are not for this delivery / patch? Or even worse, you broke a build because you left a half-baked feature for the next delivery in the current one?
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What can we learn (and steal) from Unreal Engine GameplayTags
If you ever worked long enough with Unreal Engine, you should've come across _Gameplay Tags_. I don't mean the Name tags that Unreal uses (although those are pretty cool too) but the Damage.Elemental.Fire kinda thingy.
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Unity WebGL compression done right
If you ever exported and tried to publish a WebGL game made with Unity, you were probably bombarded with really confusing settings and some esoteric configurations in your server. Let's explore how stuff really should be done
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Git for Unreal Engine Projects
This is my collection of thoughts and research about how to organize and carry an Unreal Engine Project with Git as your source control solution. I will try to keep this entertaining and give you the theory needed to understand how to survive.
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Model View ViewModel for Game Devs
How to turn something meant for the boring app world into something useful for programming our game UIs